EU's Call for Proposals: An empowering, inclusive Next Generation Internet

The objective is to support actions on smarter, open, trusted and personalised learning solutions to optimise digital learning and to allow learners to engage and interact with content and with peers.
Application Deadline in 5 days

Augmented Virtual Reality: Combining Crowd Sensing and Social Data Mining with Large-Scale Simulation Using Mobile Agents for Future Smart Cities

Augmented reality is well known for extending the real world by adding computer-generated perceptual information and overlaid sensory information. In contrast, simulation worlds are commonly closed and rely on artificial sensory information generated by the simulator program or using data collected off-line. In this work, a new simulation paradigm is introduced, providing augmented virtuality by integrating crowd sensing and social data mining in simulation worlds by using mobile agents.

Call for Applications: The Morpheus Prize 2019

The largest European Universities & Graduate Schools' championship is a hands on opportunity for students to showcase their talents. Launched in 2015, this event is a response to the upcoming major talent shortage on the European employment market.
Application Deadline in 15 days

EU Call for Proposals: Maritime and Marine Technologies for a new Era

The selection of topics for funding is done based on the overarching technological challenges, due to their relevance and possibility to benefit a wide range of applications and sectors. The topic area is a natural continuation and expansion of previous activities undertaken by MARTEC I&II and is in alignment with Strategic Areas of the Strategic Research and Innovation Agenda (SRIA) of JPI Oceans.
Application Deadline in 7 days

Integration of geomatics methodologies and creation of a cultural heritage app using augmented reality

We are working to develop a tourism app in both augmented and virtual reality environments, in order to disseminate and improve access to cultural heritage. The app allows users to see the 3D model and simultaneously access information on the site integrated from a variety of repositories. The aim is to create an immersive visit, in this case, to the church of St. Nicholas.

EU initiative explored the challenges posed by inflight VR and AR

To generate ancillary revenue and boost passenger satisfaction, airlines are looking to offer augmented reality (AR) and virtual reality (VR) experiences to customers. An EU initiative explored the challenges posed by immersive technologies high in the sky.

ESI's Virtual Reality solution enables manufacturers to evaluate the interaction of people with products and processes

o answer new challenges growing at the heart of the Factory of the Future, ESI has fostered a unique and powerful Virtual Reality solution; one that enables manufacturers to evaluate ahead of time the interaction of people with products and processes.

Call for applications: The LVMH Innovation Award

The LVMH Innovation Award is an annual celebration of innovation in accordance with the core values of the Group, stimulating creativity and excellence with inventive projects.
Applications are closed

Wehubit's Call for Proposals on Climate Smart Agriculture

The specific objective of this Call for Proposals is to increase Climate Smart Agriculture by means of digital solutions.
Applications are closed

Bosch announces virtual touchscreen on every surface for smart homes and IoT

Bosch Sensortec announced the BML100PI, an Interactive Projection Module that enriches smart homes with a virtual touchscreen on every surface – turning ordinary shelves into personal assistants.

Elbedome, Europe's biggest 3D mixed reality laboratory to bring models of machines, systems and factories to life with impressive realism

Europe`s biggest 3D mixed reality laboratory is located in Magdeburg. Four meters high and sixteen meters in diameter, the Fraunhofer Institute for Factory Operation and Automation IFF‘s Elbedome resembles a hemisphere. It affords companies the opportunity to bring models of machines, systems, factories and even entire cities to life with impressive realism. We interviewed with Elbedome manager Steffen Masik about the lab’s distinctive features.

European Space Agency's Call for Tender: Virtual and Augmented Reality Kick-Start

Virtual and Augmented Reality technologies are an emerging market and offer a range of new visualisation capabilities allowing to present content in a more descriptive way and to have a more intuitive interaction with it compared to traditional screen based applications. Virtual reality solutions have been growing rapidly outside of the traditional heartland of entertainment and form an exciting presence in many different sectors. By superimposing digital information directly on real objects, environments and maps, Augmented Reality allows people to process the digital and physical information simultaneously, improving their ability to absorb information, make decisions and execute the tasks quickly.
Applications are closed

Call for applications: The Expo 2020 Dubai - Innovation impact grant program

Expo Live’s flagship Innovation Impact Grant Programme will award injection funds up to USD 100,000 to support the growth of social enterprises, startups and grassroots projects from around the world whose solutions generate social value and are in line with Expo 2020 Dubai’s subthemes of Opportunity, Mobility and Sustainability.
Applications are closed

UNWTO Partners with Niantic to Develop Innovative Tourism Experiences through Real-World Games

The World Tourism Organization (UNWTO) has partnered with one of its newest Affiliate Members, real-world games developer Niantic, to enhance global tourism through the use of mobile augmented reality game experiences.

Virtual Helsinki aims to attract a million virtual visitors to Helsinki in 2019

Virtual Helsinki is a digital twin of Helsinki that has been created by means of 3D modelling. The aim is to profile Helsinki as a centre of VR/AR expertise, as well as to attract a million virtual visitors to Helsinki in 2019.

Aerial Virtual Reality: Remote Tourism with Drones

This paper proposes a portable system for group-based exploration of remote landscapes in real-time. The system incorporates a drone for video capturing, a Raspberry Pi for wireless communication, an Android server for streaming and control, and one or more Android clients for rendering the footage in mobile virtual reality headsets.

Call for projects: The Digital Lab Africa - Innovative project in multimedia production : web creation, virtual reality, video game, animation and digital music

The call targets developing projects, in need of partners and financial support, innovative projects from the perspective of form, narration, content and technologies used, in one of the 5 categories of multimedia production: web creation, virtual reality, video game, digital music and animation.
Applications are closed

Using Augmented Reality to inform consumer choice and lower carbon footprints

Using an AR smartphone app that combines comparative and detailed product information into personalized data and recommendations, a 23% reduction in carbon footprint was found for bottled water, and non-significant reductions for breakfast cereal.

EU Call for Proposals: Interactive Technologies

Interactive technologies such as Augmented (AR) and Virtual Reality (VR) are set to transform the ways in which people communicate, interact and share information on the internet and beyond.
Applications are closed
5 months ago

Developing and Evaluating a Virtual Reality-Based Navigation System for Pre-Sale Housing Sales

In the real estate market, VR can also play an important role in affecting buyers’ housing purchasing decisions, especially for housing markets in Asia, where the pre-sale system is extremely common.

Gartner Identifies the Top 10 Strategic Technology Trends for 2019

“The Intelligent Digital Mesh has been a consistent theme for the past two years and continues as a major driver through 2019. Trends under each of these three themes are a key ingredient in driving a continuous innovation process as part of a ContinuousNEXT strategy,” said David Cearley, vice president and Gartner Fellow.

Call for Applications: The Museum of the Future's Accelerator Programme

The first challenge, Advanced Wearable Devices, focuses on leveraging the combination of sensor devices, and applications to create a truly incredible visitor experience.
Applications are closed
10 months ago

Validity of VR Technology on the Smartphone for the Study of Wind Park Soundscapes

The virtual reality of the landscape environment supplies a high level of realism of the real environment, and may improve the public awareness and acceptance of wind park projects.
10 months ago

Three technology trends that will define the future of travel

The 2018 report evaluates automation, authenticity and blockchain as three major areas for consideration.
a year ago

EU Call for Proposals: Technologies for first responders

Proposals are invited to propose novel solutions improving the protection of first responders against multiple and unexpected dangers, or enhancing their capacities by addressing related research and innovation issues.
Applications are closed
a year ago

FLAME Open Call for Experiments: Interactive media content delivered through current and emerging human-computer interfaces

FLAME works within the creative industries to create exciting, viable applications for the Future Media Internet (FMI) that bring value to the many sectors dependent on effective production and distribution of media content, such as broadcast, gaming, education, and beyond into healthcare and smart city management.
Applications are closed
a year ago

MIDIH Call for Proposals: T3 Topic - Advanced applications of AR / VR Technologies for Remote Training / Maintenance Operations (Smart Product and Smart Factory)

In a Smart Factory scenarios, production systems, machineries, robots, warehouses, AGVs need to be properly virtualised, while in a Smart Product scenarios, virtual models are needed for complex products such as airplanes, vessels, trucks.
Applications are closed
a year ago

Virtual Reality in Retail and Marketing to Generate US$1.8 billion in 2022

ABI Research, a market-foresight advisory firm providing strategic guidance on the most compelling transformative technologies, forecasts that VR in retail and marketing sectors is expected to generate US$1.8 billion in 2022.
a year ago

L'Oréal announces the acquisition of ModiFace, leader in augmented reality and artificial intelligence applied to the beauty industry

L'Oréal announces the acquisition of 100% of the Canadian company ModiFace, an internationally recognized leader in augmented reality and artificial intelligence applied to the beauty industry.
a year ago

Call for Applications: Intelligence X.0 for Startups

CODE_n is looking for groundbreaking business models and use cases based on pioneering technologies. This year’s CONTEST, “Intelligence X.0,” will spotlight the 50 most progressive startups and industry disruptors worldwide.
Applications are closed
a year ago

European Space Agency's Call for Proposals: Organic Best Practices & Ecosystem Preservation

The European Space Agency’s Organic Best Practices & Ecosystem Preservation Kick-Start Activity offers support and funding to companies looking to develop space empowered services for the preservation of our environment.
Applications are closed
a year ago

Call for Projects: Women Entrepreneurs Powering the Digital Creative Industries

This initiative expands the actions of the International Fund for Cultural Diversity by supporting projects from national and international NGOs that promote young female cultural entrepreneurs working in the digital creative industries. It is designed to increase opportunities for U40 women to access funding, infrastructure, equipment and co-production opportunities in the digital creative industries.
Applications are closed
a year ago

EU Call for Proposals: Transformative impact of disruptive technologies in public services

The use of disruptive technologies (such as block-chain, big data analytics, Internet of Things, virtual reality, augmented reality, artificial intelligence, algorithmic techniques, simulations and gamification) in public administrations, public goods, public governance, public engagement, public-private partnerships, public third sector partnerships and policy impact assessment is growing and can be very beneficial.
Applications are closed
a year ago

One Hour of Video Gaming Can Increase the Brain’s Ability to Focus

The research team found changes in brain activity and increased performance on tests of visual selective activity in subjects who had spent one hour playing the League of Legends video game. Their results are published in the journal Frontiers in Human Neuroscience.
a year ago

Chinese Virtual Reality market will grow at CAGR 46% to reach 20.5 million VR HMD unit shipments in 2022

The Chinese Virtual Reality (VR) market has experienced a significant growth over the past two years due to the low cost VR hardware and software developments and mainly driven by the use cases in Entertainment and Retail & Marketing applications.
a year ago

EU Call for Proposals: Virtual product development and production of all types of electrified vehicles and components

The challenge will be that next generation virtual product engineering and manufacturing tools become fully integrated and adaptable across the entire value chain of electrified vehicles including production, operation and maintenance in accordance with the principles of Industry 4.0.
Applications are closed
a year ago

EU Call for Proposals: STARTS Prize 2018 – Grand prize of the European Commission honoring innovation in technology, industry and society stimulated by the arts

The artistic practice of creative exploration and experimental appropriation of new technologies has a wide reaching potential to contribute to the development of new products and new economic, social and business models.
Applications are closed
a year ago

EU Call for Proposals: Support for Development of European Video Games

The objective is to increase the capacity of European video game producers to develop projects with highly innovative content and quality gameplay, which will have the potential to circulate throughout Europe and beyond and to improve the competiveness of the European video games industry in European and international markets by enabling the retention of intellectual property by European developers.
Applications are closed
a year ago

Call for Proposals: The True AR Challenge - Create Augmented Reality applications for cars

VR, AR, and mobile app enthusiasts can share their vision for AR apps for cars, pitching their ideas and designs online by March 31, 2018. The most visually and technologically innovative concepts will be shortlisted by the jury of renowned professors and industry experts by May 31, 2018.
Applications are closed
a year ago

EU Call for Proposals: Flexible and Wearable Electronics

To fully exploit the potential of Flexible and Wearable Electronics and overcome barriers of manufacturability, challenges need to be addressed in materials, processes for large-area fabrication and quality control, integration technologies, and demonstrating innovative and sustainable products for professionals and consumers.
Applications are closed
a year ago

Sub-Saharan Africa Call for Applications: Innovative project in Web Creation, Virtual Reality, Video Game, Animation and Digital Music

The Digital Lab Africa call for projects targets artists, producers, designers, startups, students in the media and creative industries. The call is open to any individual from Sub-Saharan African region having an innovative project in 5 categories of multimedia production: web creation, virtual reality, video game, animation and digital music.
Applications are closed
a year ago

Cryptocurrency, Cannabis, Virtual Reality and Alternative Travel Businesses among Hottest New Industries for Startups this year

Cryptocurrency, cannabis, VR and "alternative travel:" these are among the hottest emerging industries for startup entrepreneurs in 2018, according to data culled from online graphic design marketplace 99designs released this week.
a year ago

Wearable Data Analytics Bring Humans into the IoT

Data analytics provides companies, healthcare professionals, and consumers alike with further insight into the long stream of data that they receive from various sensors and devices, which increasingly includes wearable devices.
a year ago

Augmented Reality Smart Glasses in the Smart Factory: Product Evaluation Guidelines and Review of Available Products

Augmented reality smart glasses (ARSG) are increasingly popular and have been identified as a vital technology supporting shop-floor operators in the smart factories of the future. By improving our knowledge of how to efficiently evaluate and select ARSG for the shop-floor context, this paper aims to facilitate and accelerate the adoption of ARSG by the manufacturing industry.
a year ago

IDEMIA provides Remote Activation Technologies to SoftBank

IDEMIA, the global leader in trusted identities for an increasingly digital world, provides remote activation service for IoT devices such as wearables from SoftBank, a leading mobile network operator in Japan.
a year ago

GEODIS experiments Augmented Reality Solutions for its Logistics Operations in its Warehouse in Cologne, Germany

Equipped with data glasses, employees receive visual information into their visual field. This solution thus provides employees with all the information they need for order picking or loading. GEODIS has initially equipped twelve employees with this system.
a year ago

Blockchain, Machine Learning, Robotics, Artificial Intelligence and Wireless Technologies Will Reshape Digital Business in 2018

Blockchain, together with artificial intelligence, machine learning, robotics, and virtual and augmented reality, have the potential to deliver disruptive outcomes and reshape digital business in 2018. And companies that have not started the digital investment cycle are at high risk of being disrupted.
a year ago

UNIST Researchers Develop Wearable Solar Thermoelectric Generator

This new device is based on a temperature difference between the hot and cold sides. The temperature difference can be increased as high as 20.9 °C, which is much higher than the typical temperature differences of 1.5 to 4.1 °C of wearable thermoelectric generators driven by body heat.
a year ago

Footprint: Tourism Information Search based on Mixed Reality

This paper proposes “Footprint”, an android-based tourism information search application in a mixed reality environment, whereby it overlays tourism-related information on the image that the mobile phone camera is focused at.
a year ago

A Design Space for Virtuality-Introduced Internet of Things

We propose a design space for digital services that are enhanced via virtuality based on insights extracted from three case studies that we have developed and from discussions in focus groups that analyze how existing commercial IoT products proposed in a commercial crowdfunding platform, Kickstarter, could be enhanced through virtuality.
a year ago

Is Virtual Reality the future of Amusement?

Instead of going to an amusement park to enjoy a rollercoaster or thrill ride, adrenaline junkies could soon pop on a virtual reality headset and board their own high-tech motion simulators to get a similar rush from their lounge rooms, according to QUT researcher Malcolm Burt.
a year ago

Teleoperating Robots with Virtual Reality

This week researchers from MIT's Computer Science and Artificial Intelligence Laboratory (CSAIL) presented a virtual-reality (VR) system that lets you teleoperate a robot using an Oculus Rift headset.
a year ago

Augmented Reality Interfaces for Additive Manufacturing

This paper explores potential use cases for using augmented reality (AR) as a tool to operate industrial machines. As a baseline we use an additive manufacturing system, more commonly known as a 3D printer.
a year ago

Vector Center Launches Perception Reality Engine™ to Transform Risk Management Across Global Water, Food, and Energy Sectors

Vector Center today announced its Perception Reality Engine™, a proprietary platform capable of vastly improving and accelerating decision making around crises related to water, food, and energy.
2 years ago

Fujitsu Develops World's First Wearable, Hands-Free Speech Translation Device

Fujitsu Laboratories Ltd. announced the development of the world's first wearable, hands-free speech translation device, suitable for tasks in which the users' hands are often occupied, such as in diagnoses or treatment in healthcare.
2 years ago

The Application of Virtual Reality systems as a support of Digital Manufacturing and Logistics

The article describes possibilities of use an applications of virtual reality software for modeling and simulation the production and logistics processes in enterprise in different aspects of product lifecycle management.
2 years ago

Low-cost wearables manufactured by hybrid 3D printing

Wearable electronic devices that aim to track and measure the body’s movements must possess similar properties, yet integrating rigid electrical components on or within skin-mimicking matrix materials has proven to be challenging.
2 years ago

Augmented Reality in Tourism - Research and Applications Overview

The aim of this paper is to present an overview of both research and application aspects of using augmented reality technologies in tourism domain. While most research, and especially applications, are dealing with and developing visual-based augmented reality systems, there is a relevant amount of research discussing the utilization of other human senses such as tactioception and audioception, both being discussed within this work.
2 years ago

Air France has been testing an Immersive Entertainment System with Virtual Reality Headsets

Since 1st August 2017, Air France has been testing an immersive entertainment system with virtual reality headsets allowing customers to enjoy 3D and 2D films or series in their own private movie theatre in isolation from the rest of the cabin.
2 years ago

Live, Virtual, Constructive or Mixed-reality Training Transforms US DoD Training and Simulation Market

New disruptive, innovative technologies such as augmented reality(AR) and virtual reality (VR) devices, immersive motion systems, and artificial intelligence (AI) are transforming how training is tracked, evaluated, and administered.
2 years ago

Leti's Head-up Projection Display: enabling Augmented Reality on Transparent Surfaces in a Bright environment

A floating image is projected on a transparent screen, an impossible task without a unique micro- structuration surface. This structuration, manufactured by a European Industrial partner, uses a patented Leti knowledge based on retro-reflective properties.
2 years ago

Augmented Reality applications allow new working methods for modern and connected workshops

Augmented Reality (AR) applications connect both real and virtual worlds as if it was the most normal thing in the world thus expanding reality by displaying useful and time-saving complementary information.
2 years ago

First Accelerator program on the MIT campus will showcase 12 Startups across a mix of Gaming, Virtual Reality, Esports, and Augmented Reality technologies

The overall focus of the accelerator is on startups that employ “playful tech” in a variety of industries. The first batch of startups was selected with a concentration on virtual reality (VR) and augmented reality (AR), as well as online gaming and esports.
2 years ago

Virtual Reality as New Media is Revolutionary

Virtual reality was the favourite toy of techies and hackers looking to expand their skills and knowledge. The concept of virtual reality as a widely accessible form of media seemed quite far away, but now it is evolving to the point that it could even be used to make games on our smartphones more immersive.
2 years ago

Analysis of Mental Workload in Online Shopping: Are Augmented and Virtual Reality Consistent?

This study used a mixed design to discuss the influences of the method of online shopping, user gender, cognitive style, product value, and sensory channel on mental workload in virtual reality (VR) and AR situations.
2 years ago

Augmented Reality Application for Smart Tour

The application creates a virtual experience, going beyond the boundaries of space and time, for cultural heritage and historical sites using wearable video players. Users can attach their smartphone to the VR machine to immerse themselves in the provided 360-degree video to experience cultural heritage remotely and find information on related persons, place, and events.
2 years ago

Social Network Services for Innovative Smart Cities: the RADICAL platform approach

In this paper we present the RADICAL platform, a software stack that enables the combination of social network (SN) services and Internet of Things (IoT) in the context of innovative smart cities. RADICAL makes possible the development and deployment of interoperable pervasive multi-sensory and socially-aware services; facilitates smart governance and flexible replication of services across cities and regions through a Virtual Machine generation mechan-ism in a sophisticated cloud environment.
2 years ago

Quantum space time travel with the implementation of Augmented Reality and Artificial Intelligence

Traveling in time and space represents an old dream, which excited the imagination of numerous writers and artists. Virtual and augmented reality pushes this idea to a new level, and enable to achieve the first steps in this direction. In this paper, we give an overview of several cultural heritage applications using virtual and augmented reality.
2 years ago

Future training - Simulations, Virtual Reality, Serious Games and Augmented Reality

As computer technologies continue to evolve so do the ways we interface with them. In this report I briefly review the past, present, and future of advanced computer interfaces. This includes a general introduction to the related technologies of simulation, virtual reality, computer games, and augmented reality. In particular, this introduction focuses on the application of these technologies to support training and decision-making tasks.
2 years ago

Big Data & Analytics, Virtual and Augmented Reality, Artificial Intelligence and Cloud are driving universities to innovate, finds Frost & Sullivan

Frost & Sullivan anticipates that as the learning experience becomes increasingly digitised, technologies and solutions incorporating big data and analytics, collaboration, Augmented / Virtual Reality technology, Artificial Intelligence and learning management systems will play a key role within universities in the coming years.
2 years ago

Textile-based Wearable Electronics and Fashion Displays

Wearable displays have begun to change from rigid and stiff to flexible and pliable to enable more ergonomic designs. It is crucial to preserve the intrinsic flexibility of clothes when adding electronic functions to fabrics and fibers.
2 years ago

Augmented Reality Tool for the Situational Awareness Improvement of UAV Operators

To avoid the burden of fusing information displayed in the two screens, an Augmented Reality (AR) tool is proposed in this paper. The AR system has two functionalities for Medium-Altitude Long-Endurance (MALE) UAVs: route orientation and target identification.
2 years ago

Material Can Turn Sunlight, Heat and Movement Into Electricity, All at Once

Researchers from the University of Oulu in Finland have found that a mineral with the perovskite crystal structure has the right properties to extract energy from multiple sources at the same time.
2 years ago

Whistland: An Augmented Reality Crowd-Mapping System for Civil Protection and Emergency Management

The main feature of the Whistland system proposed in this paper is to make synergistic use of augmented reality (AR), crowd-mapping (CM), social networks, the Internet of Things (IoT) and wireless sensor networks (WSN) by exploiting technologies and frameworks of Web 2.0 and GIS 2.0 to make informed decisions about the chain of events.
2 years ago

Recent Advances in Wearable Sensors for Animal Health Management

This review paper discusses the scope of different wearable technologies for animals, nano biosensors and advanced molecular biology diagnostic techniques for the detection of various infectious diseases of cattle, along with the efforts to enlist and compare these technologies with respect to their drawbacks and advantages in the domain of animal health management.
2 years ago

China Global Tech showcased Self-driving Cars, VR, Smart Home, Smart City and Smart Clothing, engaging 12 Technology areas

Global Tech was first held in Beijing on Dec. 21 by Chinese media Huanqiu.com , which attracted hundreds of attendees including top tech companies like Huawei, Baidu, Qualcomm, Alibaba, and Lenovo, demonstrating the smart future of the intelligent world. Global Tech showcased some concept products that show the world's future may also be truly spectacular, including self-driving cars, VR, smart home, and smart clothing, engaging 12 technology areas.
2 years ago

Enhancing Our Lives with Immersive Virtual Reality

The objective is that the reader becomes aware of what has been accomplished in VR, where the evidence is weaker or stronger, and what can be done. We start in Section 1 with an outline of what VR is and the major conceptual framework used to understand what happens when people experience it, the concept of “presence.”
2 years ago

Neurable Raises 2 Million USD seed round to Power Brain-Controlled Virtual and Augmented Reality

Neurable offers a powerful new method for interaction in AR/VR applications, solving many of the current problems with user experience. Neurable offers a hands-free method for control while avoiding the limitations of other technologies such as eye-tracking or voice commands.
2 years ago

Augmented Reality Will Hit a Turning Point in Industrial Industries in 2017

The augmented reality (AR) market in industrial industries, particularly logistics and manufacturing, will hit an inflection point in 2017 and grow by more than 400% over the previous year, forecasts ABI Research.
2 years ago

Hotels in 2060 to feature Augmented Reality, Artificial Intelligence, Morphing Beds, Robotics, Touchscreen everything, Hyper Connectivity, 3D Printers revealed Hotels.com® Hotels of the Future study

When travelers check into a hotel in 2060 they can expect it to feature augmented reality, artificial intelligence, morphing beds, robotics, touchscreen everything, hyper connectivity and much more, as revealed by the Hotels.com® Hotels of the Future study.
2 years ago

Approach and Evaluation of a Mobile Video-based and Location-based Augmented Reality Platform for Information Brokerage

This paper describes our approach by including a combination of image tracking and GPS or Beacons to ensure orientation and precision of localisation. To communicate the information on Points of Interest (POIs), we decided to choose Augmented Reality (AR). For this concept of operations, we used besides the display also the acceleration and positions sensors as a user interface.
2 years ago

NFL and VOKE to Create fully Immersive Virtual Reality highlights experience for fans worldwide

The National Football League and VOKE, a leader in live event virtual reality, announced today a collaboration to create a personalized, fully immersive virtual reality highlights experience for fans worldwide using VOKE’s TrueVR™ technology.
2 years ago

Top 3 Trends Impacting the K-12 Education Technology Market in ASEAN Through 2020: Technavio

International schools are using various interactive and collaborative methods to teach students. For instance, at the Maker Space in NIST International School, Bangkok, children spend a portion of their lunch hours on robotics and programming projects. 3D printing, wearable technology, and drones are various educational technologies that hold tremendous growth potential during the forecast period.
2 years ago

Self-powered textile for wearable electronics by hybridizing fiber-shaped nanogenerators, solar cells, and supercapacitors

We propose a hybridized self-charging power textile system with the aim of simultaneously collecting outdoor sunshine and random body motion energies and then storing them in an energy storage unit.
2 years ago

HTC's VIVE X Accelerator for Virtual Reality Start-Ups Opens Call for New Submissions

VIVE X is a $100 million USD fund for investment in promising VR technologies, and the fund is fueling more than just content creation for VR. VIVE X is building on HTC's vision for VR as the next mass medium with support for start-ups providing a variety of new tools and applications that can help grow the VR ecosystem.
2 years ago

Heart Rate Monitoring and Heart Attack Detection System using Wearable Device

To overcome and help our society from heart diseases and attack, we are developing such a system which will help to decrease the death rate and early detection a heart attack.
3 years ago

A Comparative Review of Footwear-Based Wearable Systems

The article describes key application scenarios utilizing footwear-based systems with critical discussion on their merits. The reviewed application scenarios include gait monitoring, plantar pressure measurement, posture and activity classification, body weight and energy expenditure estimation, biofeedback, navigation, and fall risk applications.
3 years ago

Augmented Reality in the slaughterhouse - a future operation facility?

The present case study sums up the results of an initial attempt to adapt the emerging technology of Augmented Reality (AR) to support routine operations performed in Danish slaughterhouse facilities. Our aim is to reveal the applicability of off-the-shelf components and programming platforms to the trimming and boning process for pork bellies.
3 years ago

A Survey on Applications of Augmented Reality

This paper aims to provide an overview of current technologies and future trends of augmented reality as well as to describe the main application domains, outlining benefits and open issues.
3 years ago

Ampronix Presents the Latest Virtual Reality in Medical Technology for Surgical and Diagnostic Applications

Developments in image quality, such as ultra-high definition 4K displays, as well as video gaming software, have paved the way for the election of virtual reality utilization within hospitals. Notably, Hoag Hospital and the Ronald Reagan UCLA Medical Center, have integrated Surgical Theater Surgical Planner (SRP) to their neurological surgery approach.
3 years ago

gPark: Vehicle Parking Management System Using Smart Glass

This paper presents the design, implementation, and testing results for a vehicle parking management system using smart Glass technology. The management system consists of four major interconnected applications. The most important one, running on the smart Glass, scans the vehicle number plate and extracts the related information in real time.
3 years ago

Sustainable Wearables: Wearable Technology for Enhancing the Quality of Human Life

This paper aims to elicit insights about sustainable wearables by investigating recent advancements in wearable technology and their applications. Wearable technology has advanced considerably from a technical perspective, but it has stagnated due to barriers without penetrating wider society despite early positive expectations.
3 years ago

Startups in the Augmented Reality Space Predicted to Drive the Global Human Machine Interface Market Through 2020, Says Technavio

Mobile augmented reality (AR) is expected to grow profoundly at a CAGR of around 89% during the forecast period. Proliferation of mobile AR apps among consumers using smartphones and tablets is the primary growth driver for this market.
3 years ago

Augmented Reality Market Worth $100.24 Billion By 2024, Grand View Research

The Augmented Reality (AR) Market size is expected to reach USD 100.24 billion by 2024, according to a new report by Grand View Research, Inc. The AR market is expected to witness a substantial growth owing to advances in hardware technologies and sophisticated mobile software.
3 years ago

KAIST Researchers developed Solar rechargeable wearable batteries

The integration of solar cells allows for simple and comfortable recharging of the wearable battery without disassembly of the battery for each recharge. Furthermore, this textile-based concept has been expanded to a larger scale targeting a wider range of items such as outdoor tents, building roller blinds, and rollable displays.
3 years ago

The Rise of Consumer Health Wearables: Promises and Barriers

Will consumer wearable technology ever be adopted or accepted by the medical community? Patients and practitioners regularly use digital technology (e.g., thermometers and glucose monitors) to identify and discuss symptoms.
3 years ago

TOOTEKO: A Case Study of Augmented Reality for an accessible Cultural Heritage. Digitization, 3D Printing and Sensors for an audio-tactile experience

Tooteko is a smart ring that allows to navigate any 3D surface with your finger tips and get in return an audio content that is relevant in relation to the part of the surface you are touching in that moment.
3 years ago

Providing IoT Services in Smart Cities through Dynamic Augmented Reality Markers

Smart cities are expected to improve the quality of life of citizens by relying on new paradigms, such as the Internet of Things (IoT) and its capacity to manage and interconnect thousands of sensors and actuators scattered across the city.
3 years ago

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